Drama Points

Since it runs like a TV show, it's only natural to have some drama. Drama Points are basically here to help you be all awesome and…not die. It's also around in case there's a bomb ticking and you just need this rare part but you don't know where to find it but oh…you do…with a drama point! You know, when things turn out unusually well for characters in a piece of fiction…in order to add a little…drama.

Getting Drama Points

+votes: These give you .025 per vote.

+recs: You may choose to reccomend someone for DP. Send a request to staff detailing why so-and-so deserves the .5 DP.

XP Purchase: You can buy Drama Points with XP. It costs .5 XP for 1 DP for first tier characters and costs 1:1 for second tier characters.

Shit Happens: If the GM decides to be nasty, she may give you a DP as compensation.

Episodes, Staffplots & PRPs: The GM may choose to reward you with up to 1DP (2DP will be incredibly rare) per scene for exceptional roleplay or creative thinking on the character's (and player's) part.

Social Scenes and Tie-Ins: Every once in a blue moon (It has to be blueee!) the staff may award someone with DP after noticing some particularly interesting piece of RP in the logs.

Going Shopping

Unless noted, you can only use one of these per round of combat.

Heroic Feat: For when you want to look cool. Or stay alive. Either, way, this adds a +10 bonus to any roll. You've got to inform the GM of this before you roll.

I Think I'm Okay: So that skinny punk turned out to have serrated nails that grew six inches and super strength. If your character is particularly hurt, you may spend a drama point to heal half the damage you've taken until the point of expenditure. You took 50 damage? You do this and you get 25LP back.

Plot Twist: So you need a classified military code. For a DP, the GM will make it that much easier for you to get your hands on it. This basically covers most 'script' changes - and generally means the GM will nudge the plot in your favour.

Righteous Fury: Your Mary-Jane just got murdered right before your eyes and naturally, you flip out into a berserker rage that should prove dicey for whoever did the murdering. For the rest of the day, you get +5 to all attack actions toward anyone responsible.

Back From the Dead: Death can come, even for the mutie with a healing factor. This is what Drama Points are for - and why you should probably keep a few instead of spending them all.

Unless otherwise stated, the content of this page is licensed under Creative Commons Attribution-ShareAlike 3.0 License