An Engineer likes to build things - to tweak things, to get to know what makes them tick, tock, and tumble. They use their particular abilities to get to know the inner workings of what they do and they do it very, very well. Of course, all characters have gone through turmoil, and it is a particular kind of hell that can make one turn in on themselves to become so happily mired in the unfailing mechanics of things not governed by petty human devices.

+1 to all Mental Attributes. This cannot raise attributes above 6, obviously.
+1 to Science
+2 to Mr. Fix-It
Lab 2

Covetous: Conspicuousness (-1)
Emotional Problems: Player's choice (-1)

Cost: 6

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