These are the abilities an Animal Mimicker would absorb as a first tier user. It takes a full action to absorb an animal's abilities. At this level, you may only shift between two animal forms in a scene. These do not necessarily represent exact species. Most are interchangeable. For example, if you want to be a squirrel warrior, use Rabbit. For a rhino, Bear. A jackal would be a Coyote. Just make sure the PGM is cool with the interchange.
Despite stat changes, Life Points do not increase, nor does movement speed. Weird, right?
Badger
Badgers are excellent trackers and fierce, tough fighters.
+2 Constitution
+1 Willpower
Badgers also gain a +2 bonus to fights when outnumbered by enemies.
Bat
You might as well start practicing your Christian Bale voice. SWEAR TO ME!
You gain Echolocation.
Bear
Bears are strong. Really strong.
+3 Strength
+2 bonus to Fear/intimidation checks.
Buffalo
Buffalo are cuddly. When you absorb a Buffalo's abilities, you also become cuddly. And hardy.
+1 Strength
+2 Constitution
Buffalo's get a +2 bonus when defending non-combatants/civilians.
Coyote
While you may not be killing any roadrunner's, you are becoming seriously adaptable. And clever.
+1 to Dexterity
+1 to Willpower
+1 to Perception
+2 bonus to Influence or Notice rolls revolving around trickery or deceit.
Crane
Graceful and beautiful, Crane's are the quintessential bitch of the Animal Kingdom. Besides Dark Horse.
+1 to Dexterity
+1 to Perception
+1 to Acrobatics
+2 to impress on visuals.
Dolphin
Fuck fishes, dolphins are where it's at. Besides an insatiable sexual lust (which, let's face it, as a human, you already have), you're pretty epic.
+1 Dexterity
+1 Intelligence
+1 Perception
+2 to any checks involving water.
Eagle
Eagle's fly. And are pretty good hunters.
The ability to fly. No wings, just self-propelled.
Elk
Elk's are dicks. And very aggressive.
+1 Strength
+1 Constitution
+1 Perception
Elk warriors receive a +2 bonus to Influence/intimidate rolls.
Fox
Fox's are clever, just not quite as hardy or adaptable as some animals.
+2 Willpower
+1 Intelligence
Gain a +2 to confuse/sneak against enemies.
Lizard
Lizards are quite quick, but not always quick enough to escape humans.
Lizards gain Accelerated Healing 3, CON x Turn.
Mouse
The mouse is notoriously quick. And icky!
+3 Dexterity
+2 bonus to any rolls involving sneak/stealth.
Otter
Otter's are deft hunters, skilled scavengers, and really goddamn cute.
+2 Constitution
+1 Perception
+2 to swimming rolls. An additional +2 to eating of their tummies.
Owl
And Owl is wise, observant, and vigilant.
+1 Intelligence
Owls also have excellent sight, and gain Night Vision.
Puma
Puma's are powerful predators. Strong, deadly, and supremely fashionable - or at least cooler than K-Swisses.
+1 to Strength
+1 to Dexterity
+1 to Constitution
+2 bonus to Ambushing.
Rabbit
Rabbits are the masters of evasion and survival; they are also kind of awesome.
+2 Dexterity
+1 Perception
+2 to rolls when running away and hiding.
Raccoon
Those chosen by the raccoon totem are insatiably curious, highly intelligent, and profoundly devious scavengers. If there's a way in, around, or through, they'll find it.
+1 Dexterity
+1 Intelligence
+1 to Perception
Coons receive a +2 bonus to Crime rolls involving breaking, entering, lock-picking, or any other sort of intrusion.
Raven
Nevermore.
+1 Perception
+2 to Willpower
+2 bonus to rolls involving Scientific Investigation - and Wild Card: Bird Calling.
Snake
Snakes are patient hunters and big eaters.
+2 Strength
+1 Dexterity
+2 to rolls making/breaking grapples.
Weasel
Weasels are sleek hunters and have the highest metabolic rate of any mammal.
+1 Strength
+2 Dexterity
+2 to rolls involving utterly destroying things - not people.
Wolf
Wolfs are pack animals, working together to do a little bit of everything.
+2 to Strength
+1 to Dexterity
+2 bonus to rolls involving teamwork with other characters
Wolverine
The toughest of just about any animal, a Wolverine is pretty much a Tank.
+4 Constitution
+2 to Survival Rolls.