Invulnerability

Many metahumans can resist the sort of damage that would hurt us normal folk. The cost of Invulnerability depends on what sort of damage is reduced and how much it is reduced by.

Everything
All damage is reduced, no matter the source.

Cost:
12 (reduce damage by half)
25 (divide the damage by one-fifth)
35 (divide the damage by one-tenth)

Specific
Damage from a specific but common type of attack (fire, cold, kinetic, electric, verbal)

Cost:
5 (reduce damage by half)
12 (divide damage by one-fifth)
20 (divide damage by one-tenth)

Limited
Damage from a single, specific kind of attack (bullets, blades, punches, slander)

Cost:
3 (reduce damage by half)
8 (divide damage by one-fifth)
12 (divide damage by one-tenth)

Unless otherwise stated, the content of this page is licensed under Creative Commons Attribution-ShareAlike 3.0 License