Natural Weapon

Your species of mutant has natural weapons. These could be claws, metal arms that transform into blades, fangs, or almost anything else.

The cost is dependent on how much and what type of damage is done. The costs below assume the weapons do slicing damage. If they do bash damage, half the cost. If they can be thrown, double the cost. If you'd like to apply fire damage, double whatever cost you already have.

Examples: Flex, Marrow

Cost:
2 (2xSTR damage)
4 (4xSTR damage)
6 (6xSTR damage)
8 (7xSTR damage)
10 (8xSTR damage)
12 (9xSTR damage)

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