Summoning Table

The Minions you will receive with Summoning - obviously they aren't limited to being this specific thing - these are just stats to apply to whatever or whomever you summon, and the names a general idea as to what they'd look like/there size. Different Levels represent the being sophistication and ability, and their general hoo-ah and impressiveness.

Machines

Generic Robot Sidekick (Level 1)

Name: -
Motivation: Whatever you want… *wink*
Critter Type: They prefer Robot-American
Attributes: Str 2, Dex 2, Con 3, Int 2
Ability Scores: Muscle 12, Combat 12, Brains 10
Life Points: 24
Drama Points: -
Special Abilities:
Manuevers
Name Score Damage Notes
Baton 12 11 Bash
Dodge 12 Defense Action
Finger-Gun 12 14 Bullet
Punch 12 8 Bash
Chest-Blast 12 22 Bullet

Robo-Friend (Level 2)

Name: -
Motivation: Crush, kill, and/or destroy
Critter Type: Robot
Attributes: Str 4, Dex 4, Con 4, Int 4
Ability Scores: Muscle 14, Combat 14, Brains 12
Life Points: 34
Drama Points: -
Special Abilities:
Manuevers
Name Score Damage Notes
Dodge 8 Defense Action
Finger-Gun 14 14 Bullet
Punch 14 8 Bash
Chest-Blast 14 22 Bullet

Epic-o-Tron (Level 3)

Name: -
Motivation: None, I suppose
Critter Type: Robot/Android
Attributes: Str 5, Dex 5, Con 5, Int 5
Ability Scores: Muscle 15, Combat 15, Brains 15
Life Points: 50
Drama Points: -
Special Abilities: Hard to Kill 2
Manuevers
Name Score Damage Notes
Dodge 15 Defense Action
Finger-Gun 15 14 Bullet
Punch 15 8 Bash
Chest-Blast 15 22 Bullet
Chest-Taser 15 11 Knockout Maneuver

Mecha (Level 4)

Name: -
Motivation: Robot stuff
Critter Type: Robot/Machine
Attributes: Str 6, Dex 6, Con 6, Int 6
Ability Scores: Muscle 16, Combat 16, Brains 16
Life Points: 60
Drama Points: -
Special Abilities: Hard to Kill 2, Natural Armor 10, [[[Flight]
Manuevers
Name Score Damage Notes
{$maneuver1} {$score1} {$damage1} {$notes1}

|maneuver1=Dodge
|score1=16
|damage1= —
|notes1=Defense Action
| maneuver2Yes=- |maneuver2=Finger-Gun
| maneuver2Yes=- |score2=16
| maneuver2Yes=- |damage2=14
| maneuver2Yes=- |notes2=Bullet
| maneuver3Yes=- |maneuver3=Punch
| maneuver3Yes=- |score3=16
| maneuver3Yes=- |damage3=8
| maneuver3Yes=- |notes3=Bash
| maneuver4Yes=- |maneuver4=Chest-Blast
| maneuver4Yes=- |score4=16
| maneuver4Yes=- |damage4=22
| maneuver4Yes=- |notes4=Bullet
| maneuver5Yes=- |maneuver5=Chest-Taser
| maneuver5Yes=- |score5=16
| maneuver5Yes=- |damage5=11
| maneuver5Yes=- |notes5=Knockout Maneuver
| maneuver6Yes=- |maneuver6=Electro-Blast
| maneuver6Yes=- |score6=16
| maneuver6Yes=- |damage6=30
| maneuver6Yes=- |notes6=Super Attack!
| maneuver7Yes=- |maneuver7=Machine Gun
| maneuver7Yes=- |score7=12
| maneuver7Yes=- |damage7=55
| maneuver7Yes=- |notes7=Gunfire dodge penalties apply
]]


Beasts


Wolves (Level 1)

Name: -
Motivation: Under your thrall
Critter Type: Creature
Attributes: Str 3, Dex 3, Con 3, Int 1
Ability Scores: Muscle 13, Combat 13, Brains 10
Life Points: 31
Drama Points: -
Special Abilities: Natural Weapon 3xSTR (Claws)
Manuevers
Name Score Damage Notes
Slash 13 18 Slash
Dodge 13 Defense Action
Bite 13 12 Slash

Moose (Level 2)

Name: -
Motivation: Don't be shot by a Palin
Critter Type: Creature
Attributes: Str 5, Dex 5, Con 5, Int 1
Ability Scores: Muscle 15, Combat 15, Brains 10
Life Points: 41
Drama Points: -
Special Abilities: Natural Weapon 3xSTR (Antlers)
Manuevers
Name Score Damage Notes
Antlers 15 15 Bash
Dodge 15 Defense Action

Bears (Level 3)

Name: -
Motivation: #1 Threat to America
Critter Type: Creature
Attributes: Str 7, Dex 6, Con 7, Int 1
Ability Scores: Muscle 17, Combat 16, Brains 10
Life Points: 51
Drama Points: -
Special Abilities: Natural Weapon 2xSTR (Claws), Natural Armor 8
Manuevers
Name Score Damage Notes
Slash 16 28 Slash
Dodge 16 Defense Action
Bite 16 16 Slash

Chimera (Level 4)

Name: -
Motivation: Gross
Critter Type: Creature
Attributes: Str 8, Dex 8, Con 8, Int 2
Ability Scores: Muscle 18, Combat 18, Brains 12
Life Points: 72
Drama Points: -
Special Abilities: Hard to Kill 2, Natural Armor 8, Natural Weapon 2xSTR
Manuevers
Name Score Damage Notes
Dodge 18 Defense Action
Tail Smash 18 16 Bash
Claw Swipe 18 32 Slash
Fire Breathe 16 40 Fire

Creations


Zombies (Level 1)

Name: -
Motivation: Braaaains
Critter Type: Creature
Attributes: Str 2, Dex 2, Con 2, Int 1
Ability Scores: Muscle 12, Combat 12, Brains 10
Life Points: 32
Drama Points: -
Special Abilities:
Manuevers
Name Score Damage Notes
Bite 12 6 Bash
Dodge 12 Defense Action
Grapple 14 All Maneuvers in Grapple are 12 base

Minion (Level 2)

Name: -
Motivation: Orders
Critter Type: Creature
Attributes: Str 4, Dex 4, Con 4, Int 2
Ability Scores: Muscle 14, Combat 14, Brains 12
Life Points: 42
Drama Points: -
Special Abilities: Natural Armor 5
Manuevers
Name Score Damage Notes
Punch 14 8 Bash
Dodge 14 Defense Action
Kick 14 12 Bash
Grapple 16 All Maneuvers in Grapple are 14 base

Experiments (Level 3)

Name: -
Motivation: Modern Prometheus
Critter Type: Creation
Attributes: Str 6, Dex 6, Con 6, Int 2
Ability Scores: Muscle 16, Combat 16, Brains 12
Life Points: 52
Drama Points: -
Special Abilities: Natural Armor 8
Manuevers
Name Score Damage Notes
Scythe Arm 16 48 Slash
Dodge 16 Defense Action
Knockout Blow 16 6 Bash
Grapple 18 All Maneuvers in Grapple are 16 base
Decapitation 11 90 Daaamn

Godling (Level 4)

Name: -
Motivation: Doom!
Critter Type: Creation
Attributes: Str 7, Dex 7, Con 8, Int 2
Ability Scores: Muscle 17, Combat 17, Brains 12
Life Points: 74
Drama Points: -
Special Abilities: Hard to Kill 2, Natural Armor 5, [[[Super Breath]
Manuevers
Name Score Damage Notes
{$maneuver1} {$score1} {$damage1} {$notes1}

|maneuver1=Dodge
|score1=17
|damage1=
|notes1=Defense Action
| maneuver2Yes=- |maneuver2=Super Breath
| maneuver2Yes=- |score2=16
| maneuver2Yes=- |damage2=

| maneuver2Yes=- |notes2=Target frozen (inactive) for four rounds
| maneuver3Yes=- |maneuver3=Punch
| maneuver3Yes=- |score3=17
| maneuver3Yes=- |damage3=14
| maneuver3Yes=- |notes3=Bash
| maneuver4Yes=- |maneuver4=Grapple
| maneuver4Yes=- |score4=19
| maneuver4Yes=- |damage4=—
| maneuver4Yes=- |notes4=All Maneuvers in Grapple are 17 base
| maneuver5Yes=- |maneuver5=Decapitation
| maneuver5Yes=- |score5=12
| maneuver5Yes=- |damage5=130
| maneuver5Yes=- |notes5=Slash
]]

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