BAMF! You can teleport. In order to teleport away from combat, you just need to alert the GM. It is instantaneous. In order to stay in combat and teleport as a dodge action - and to reappear in combat to attack, you may roll a doubled Willpower check instead of a dodge action - to teleport in and attack, use that dodge (or if you're coming into the fight for the first time, just appear!). The defender gets to make a Perception/Notice check versus your double Willpower if you are trying to be sneaky. If they fail, you hit and treat it as a successful sneak attack. Fail and they see you. You still attack, but they can dodge normally.

Examples: Nightcrawler, Ambush Bug

Cost: 20

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