Teleportation

BAMF! You can teleport. In order to teleport away from combat, you just need to alert the GM. It is instantaneous. In order to stay in combat and teleport as a dodge action - and to reappear in combat to attack, you may roll a doubled Willpower check instead of a dodge action - to teleport in and attack, use that dodge (or if you're coming into the fight for the first time, just appear!). The defender gets to make a Perception/Notice check versus your double Willpower if you are trying to be sneaky. If they fail, you hit and treat it as a successful sneak attack. Fail and they see you. You still attack, but they can dodge normally.

Examples: Nightcrawler, Ambush Bug

Cost: 20

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