Third Tier Animal Mimicry

These are the abilities an Animal Mimicker would absorb as a third tier user. It takes a full action to absorb an animal's abilities. At this level, you may mimic continually - without limits. Still takes your turn to shift again, though.

Again, these do not necessarily represent exact species. They are interchangeable. Wanna be a pronghorn? Try Elk. For an elephant, Bear. A dog would be a Coyote, or a Wolf, depending on the breed. Use your brain. Just make sure the PGM is cool with the interchange.

Badger

Badgers are excellent trackers and fierce, tough fighters.

+3 Strength
+1 Dexterity
+3 Constitution
+2 Willpower
Acute Sense (Smell/Taste)

Badgers also gain a +2 bonus to fights when outnumbered by enemies.

Bat

You might as well start practicing your Christian Bale voice. SWEAR TO ME!

+2 to Perception
+2 to Dexterity
Acute Senses (Sight)
You gain Echolocation.

Bear

Bears are strong. Really strong. You do not receive bonuses for simultaneously being a large hairy gay man - unless Image is GMing.

+5 Strength
+5 Constitution
Acute Sense (Smell/Taste)

+2 bonus to Fear/intimidation checks.

Buffalo

Buffalo are cuddly. When you absorb a Buffalo's abilities, you also become cuddly. And tasty.

+2 Strength
+3 Constitution
+1 Dexterity
+2 Perception
+2 Willpower
Acute Senses (Smell/Taste)

Buffaloes get a +2 bonus when defending non-combatants/civilians.

Coyote

While you may not be killing any roadrunner's, you are becoming seriously adaptable. And clever.

+3 to Dexterity
+2 to Constitution
+2 to Intelligence
+2 to Perception
+1 to Willpower
Acute Sense (Hearing)

+2 bonus to Influence or Notice rolls revolving around trickery or deceit.

Crane

Graceful and beautiful, Crane's are the quintessential bitch of the Animal Kingdom. Besides Dark Horse.

+3 Dexterity
+5 Perception
+2 Influence
Acute Senses (Sight)

+2 to impress on visuals. Including visually impressive attacks (jump-kick!).

Dolphin

Fuck fishes, dolphins are where it's at. Besides an insatiable sexual lust (which, let's face it, as a human, you already have), you're pretty epic.

+1 Strength
+1 Dexterity
+1 Constitution
+2 Intelligence
+1 Perception

+2 to any checks involving water. Gain Echolocation and No Breathing during the time you are dolphinin' it up.

Eagle

Eagle's fly. And are pretty good hunters.

+3 to Dexterity
+2 Perception
Acute Senses (Vision)

The ability to fly. No wings or anything, just self-propelled.

Elk

Elk's are dicks. And very aggressive.

+4 Strength
+3 Constitution
+3 Perception
Acute Senses (Hearing)

Elk warriors receive a +2 bonus to Influence/intimidate rolls.

Fox

Fox's are clever, just not quite as hardy or adaptable as some animals.

+3 Dexterity
+1 Constitution
+2 Perception
+2 Intelligence
+2 Willpower
Acute Senses (Smell/Taste)

Gain a +2 to confuse/sneak against enemies.

Lizard

Lizards are quite quick, but not always quick enough to escape humans.

+1 Strength
+1 Dexterity
+2 Constitution
Acute Senses (Touch)

Lizards gain Accelerated Healing 3, CON/Turn.

Mouse

The mouse is notoriously quick. And icky!

+4 Dexterity
+1 Constitution
+4 Perception
Acute Senses (Hearing)

+2 bonus to any rolls involving sneak/stealth.

Otter

Otter's are deft hunters, skilled scavengers, and really goddamn cute.

+1 Strength
+3 Dexterity
+3 Constitution
+1 Intelligence
+2 Perception
Acute Senses (Touch)

+2 to swimming rolls. An additional +2 to eating off their tummies.

Owl

An Owl is wise, observant, and vigilant.

+2 Constitution
+3 Intelligence
+3 Perception
+2 Willpower
Acute Senses (Sight)

Owls have excellent sight, and gain Night Vision.

Puma

Puma's are powerful predators. Strong, deadly, and supremely fashionable - or at least cooler than K-Swisses.

+3 to Strength
+4 to Dexterity
+3 to Constitution
Acute Senses (Hearing)

+2 bonus to Ambushing.

Rabbit

Rabbits are the masters of evasion and survival; they are also kind of awesome.

+4 Dexterity
+1 Constitution
+3 Perception
+2 Willpower
Acute Senses (Hearing)

+2 to rolls when running away and hiding. And breeding.

Raccoon

Those chosen by the raccoon totem are insatiably curious, highly intelligent, and profoundly devious scavengers. If there's a way in, around, or through, they'll find it.

+3 Dexterity
+1 Constitution
+3 Intelligence
+2 Perception
+1 Willpower
Acute Senses (Smell/Taste)

Coons receive a +2 bonus to Crime rolls involving breaking, entering, lock-picking, or any other sort of intrusion.

Raven

Nevermore.

+2 Dexterity
+1 Intelligence
+2 Perception
+5 to Willpower
Acute Sense (Sight)

+2 bonus to rolls involving Scientific Investigation - and Wild Card: Bird Calling.

Snake

Snakes are patient hunters and big eaters.

+2 Strength
+3 Dexterity
+3 Constitution
+1 Intelligence
+1 Willpower
Acute Senses (Smell/Taste)

+2 to rolls making/breaking grapples.

Weasel

Weasels are sleek hunters and have the highest metabolic rate of any mammal.

+2 Dexterity
+1 Constitution
Acute Senses (Touch)

+2 to rolls involving utterly destroying things - not people. Also: gain Accelerated Healing Level 4 (2 x CON/Turn)

Wolf

Wolfs are pack animals, working together to do a little bit of everything.

+3 to Strength
+3 to Dexterity
+2 Constitution
+2 Perception
Acute Senses (Smell/Taste)

+2 bonus to rolls involving teamwork with other characters

Wolverine

The toughest of just about any animal, a Wolverine is pretty much a Tank.

+2 Strength
+5 Constitution
+3 Willpower
Acute Senses (Touch)

+2 to Survival Rolls.

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