WEAPON | DAMAGE | BASE | CLOSE | NOTES |
---|---|---|---|---|
Assault Rifle | Bullet | 10 | 10 | Fires in up to 12 round autofire as a single Roll1, 20-30 rounds/clip. Takes one full round to reload the gun. Illegal in Lotus City, technically. |
Axe | Slash/Stab | Str x5 | Str x4 | Str+1 x4 when two-handed. -1 to Maneuvers, though. |
Baseball Bat | Bash | Str x3 | Str x3 | None. |
Baton | Bash | Str x3 | Str x3 | None. Illegal to carry in Lotus City, but rarely enforced. |
Big Ass Pistol | Bullet | 10 | 10 | Large-caliber hand-cannons. Revolvers, Desert Eagles. |
Big Ass Sword | Slash/Stab | Str+1 x5 | Str+1 x5 | Two-handed. |
Big Ass Knife | Slash/Stab | Str x3 | Str x3 | None. |
Bow | Slash/Stab | None | Str+1 x3 | None. |
Chainsaw | Slash/Stab | Str+1 x7 | Str+1 x7 | -3 modifier to wield. |
Crossbow | Slash/Stab | None | 15 | Takes 1 turn to reload. |
Elephant Gun | Bullet | None | 18 | 1 turn to reload. |
Flamethrower | Fire | None | 6/3 | 10 bursts/tank. |
Flare Gun | Fire | None | 4 | Blinds for 1 round. |
Gas Lantern | Fire | None | 8 | 3 yard radius. |
Grenade | Bash | 50 | 20/8 | Where did you get a hand grenade? |
Knife | Slash/Stab | Str x2 | Str -1 x2 | None. |
Mace | Bash | Str x4 | Str -1 x4 | Str+1 x4 two-handed. |
Molotov Cocktail | Fire | None. | 12 | None. |
Pigsticker | Slash/Stab | Str-1 x2 | Str -1 | None. |
Pistol | Bullet | None | 8 | A normal-sized handgun. Your average Beretta, Glock. Legal to carry and conceal, though only if properly registered and purchased with the proper paperwork. |
Pistol Crossbow | Slash/Stab | 8 | 12 | Takes 1 turn to reload. |
Quarterstaff | Bash | Str+1 x3 | Str+1 x3 | None. |
Rifle | Bullet | None | 14 | 5-10 round magazine. Legal to own when registered correctly. |
Rocket Launcher | Fire | 100 | 35/10 | God is great. |
Short Bow | Slash/Stab | Str x3 | Str x2 | None. |
Shotgun | Bullet | None | 18 | Sawed-off is -2 to hit, but spreads (+5 base damage) |
Spear | Slash/Stab | Str+1 x3 | Str x3 | None. |
Submachine Gun | Bullet | None | 8 | 20-40 shots, 12 round autofire. Illegal in Lotus City. |
Sword | Slash/Stab | Str x4 | Str x4 | Str+1 x4 two-handed. |
Taser | Bash | None | 5 | Must pass a double CON roll -5 to stay awake, with a penalty equal to the success levels of the roll to hit - Dex/Get Med for hand-helds, Dex/Gun Fu for guns. Good luck. |
Tommy Gun | Bullet | None | 8 | 100 round drum, up to 12 round autofire2. Legal when properly modified but easily made automatic. Full round to reload. |
Whip | Bash | Str x2 | Str x2 | You look ridiculous, though. |
For autofire, every second bullet fired will add a cumulative minus penalty to your to-hit roll. So if you were inexperienced, and let loose a volley of ten rounds in one large automatic burst, it would be rolled with a -5 penalty. If you've ever actually tried firing an assault rifle or machine gun in a sustained manner, you'll know exactly what this penalty is like - controlling a force of nature. There is a reason military is trained to fire in short, controlled bursts.
Range penalties differ depending on the specifics of the weapon and is generally at the GM's discretion and shouldn't ever come up, most of the time. If you really need a loose rule, add a -2 cumulative penalty starting at the weapon's maximum effective range and progressing by 2 for every 20 meters over it.